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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.25 17:47:00 -
[1]
Want more wars in 0.0 space? Than boost the income of an individual player so he can spend less time grinding and more time fighting. You obviously don't have a clue what's the mentality of a real nullsec player.
Oh... and yeah... Wars are not started over Sanctums and ratting systems. That's just silly.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.25 18:21:00 -
[2]
Originally by: Malcanis
Originally by: Antihrist Pripravnik Want more wars in 0.0 space? Than boost the income of an individual player so he can spend less time grinding and more time fighting. You obviously don't have a clue what's the mentality of a real nullsec player.
Oh... and yeah... Wars are not started over Sanctums and ratting systems. That's just silly.
You alliance has sufficient moon income to buy every member all the PvP ships they need.
Why doesn't it?
Say it aloud, don't create links to web locations that encourage RMT.
Now, to answer you question - moon income is split on several tasks: building supercapitals/titans, sov bills, station building, POS and JB fuel and reimbursement programs for some of the fleet ships. Individual players (simple members) do not have any income from it. My point is, if you want more small scale PvP, individual members of the alliances need to have enough income to support their PvP. Nerfing 70%+ of nullsec will not accomplish that.
With a nerf to anomalies blobs just became safer for grunts. Congratulations!
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.27 23:39:00 -
[3]
Edited by: Antihrist Pripravnik on 27/03/2011 23:41:29
Originally by: Jack BingKaria So CCP forces everyone to start mining.......
Well, not really. If people generally have less ISK income, then they can't afford current mineral prices. Mineral prices will fall and there will be a period of recession until market stabilises again.
They actually want you to sell PLEXes if you want to PvP, which, at least in my case, will never happen.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.28 05:24:00 -
[4]
Edited by: Antihrist Pripravnik on 28/03/2011 05:25:22
Originally by: Lord Zorana instead of removing something in order to make ppl fight, y not instead add something? as i remember the old fixed 10/10's used to cause a lot of intrest in certain sections of space so why not bring them back.
Because static stuff have a nasty habit of getting monopolised.
The right question is: Instead of nerfing income of a nullsec grunts in order to make them fight (if you see any logic in that), why not boost it instead so they can actually have something to fight with? Or even better... leave it alone and let the players deal with it.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.29 04:28:00 -
[5]
Originally by: Lord Zoran please explain your reasoning.
He's just a troll. He doesn't have a sense of logic and reason.
Btw, his biggest argument in this discussion is that he's a CEO of a lowsec pirate corp with description "PVP corp. Deep lowsec/NPC 0.0. No Sov Bull****." That, my friend, makes him an expert in the field of nullsec life and game economy.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.29 07:44:00 -
[6]
Originally by: Hirana Yoshida
Instead of climbing the walls and screaming like children, enter a dialogue to give those poor areas some benefit unavailable elsewhere. Supercharged mining upgrades or increase to general industry outputs for instance.
Fantastic. I'm living in nullsec because I wanted PvP, and now I'm forced to take a shovel and dig the rocks? It's like buying a ticked for the biggest, scariest roller coaster just to be transferred to a kiddie merry-go-round.
Originally by: Hirana Yoshida
Don't know who the moron was who convinced everyone that it is their Goddess given right to be able to make 100M/hr minimum in Eve .. whomever it was should be shot. 
Don't know who's the moron who claimed that he can get 100M/h from sanctums. Perfect Nighthawk pilot here, 10-12 mil per wallet flash minus corp tax (30-36M/h). I don't believe that you can get three times much, even with a carrier.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.29 07:57:00 -
[7]
Edited by: Antihrist Pripravnik on 29/03/2011 08:01:15
Originally by: Darth Gustav
Originally by: Antihrist Pripravnik Don't know who's the moron who claimed that he can get 100M/h from sanctums. Perfect Nighthawk pilot here, 10-12 mil per wallet flash minus corp tax (30-36M/h). I don't believe that you can get three times much, even with a carrier.
I can't remember who it was, but he claimed he used three accounts to achieve this. Carrier/Logi/Salvage combo.
Income per account involved would therefore be more like 33M/h.
hmm... that's still one dps ship. I know that Guristas space have bad loot and salvage, but never thought it was that bad.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.29 08:10:00 -
[8]
Originally by: Pineapple Bill
Redistribute the moongoo.( Evenly )(Better yet remove it all, and switch over to system similar to PI for the t2 components) Make some changes to black ops, allow them to jump other ships as well based on size ie...cruisers and below, and give them some range to there bridge. Null sec needs a resource that can only be gotten in null sec. Add a treaty system and charge a treaty maintenance fee. (Should be based on number of members in initiating corp/alliance) Ability to drop more than one station in a system. Remove the ability for a titan or super carrier to enter a POS shield. Tie activity into sovereignty (You have to occupy it to keep it) Remove ability for non sovereignty holding corps/alliance to declare war on sovereignty holding corps/alliance. Allow corporations to hold sovereignty.
Wow... a couple of ideas that are actually worse than Grayscale's devblog Congrats for the effort, I know it wasn't easy.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.29 08:56:00 -
[9]
Originally by: Pineapple Bill
Originally by: Antihrist Pripravnik
Originally by: Pineapple Bill
Redistribute the moongoo.( Evenly )(Better yet remove it all, and switch over to system similar to PI for the t2 components) Make some changes to black ops, allow them to jump other ships as well based on size ie...cruisers and below, and give them some range to there bridge. Null sec needs a resource that can only be gotten in null sec. Add a treaty system and charge a treaty maintenance fee. (Should be based on number of members in initiating corp/alliance) Ability to drop more than one station in a system. Remove the ability for a titan or super carrier to enter a POS shield. Tie activity into sovereignty (You have to occupy it to keep it) Remove ability for non sovereignty holding corps/alliance to declare war on sovereignty holding corps/alliance. Allow corporations to hold sovereignty.
Wow... a couple of ideas that are actually worse than Grayscale's devblog Congrats for the effort, I know it wasn't easy.
I think of my ideas would permote a better null sec, and be much better than CCP purposed changes, but then again I am not a null sec power-block member, I am one of the little guys that the changes CCP are purposing will screw.
I can totally understand why folks like yourself would think my ideas are bad or worse than CCP purposed changes.
No,... don't get me wrong. I'm very much against CCP's changes because those changes will not hurt powerful alliances or corporations, it will hurt the individual players. It will also leave a trace in the economy and force players to do more stuff they hate to do. I just think some of your ideas are not good, that's all.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.04 07:42:00 -
[10]
Originally by: Marconus Orion
Whatever happens to the individual players DOES have an impact on coalitions.
Yep. Since my personal income got nerfed, guess I'm going to stick to flying in official blobs where my losses get reimbursed. You are 100% correct - it does have an impact. - Ok, here's the deal. At first, I thought this is a horrible idea - what else can you think when someone takes a big part of your personal income. But then, I've realised that the problem is much deeper than it looks. Like Mittani pointed out, it's not about the sanctum nerf, it's about the scary vision of nullsec that devs like Greyscale have. The consequences of this change will not be like the devs thought it would be, in fact it won't be anywhere near or even totally opposite of them. It simply won't have anything to do with them at all. I still have some trouble seeing the whole set of consequences, that's why I'm waiting for a response from the only person I know that is really supporting this change and is willing to go to details about it (yep, I'd still like to read that blog post ).
The biggest problem that I can see is - CCP screwed people over. Many players ventured in nullsec after Dominion (myself included, and no... I wasn't in any powerblock back then), because no matter how bad or unfinished the implementation was, it still had some sort of a system to support individuals. I remember all that talk about Dominion being just a start and that "we'll iterate on things as we get the results", but instead of iteration, we simply got a rollback. That's just wrong.
Many players will adjust. Large blocks will hardly suffer since it only touches a part of personal income. But what they did here will have a big impact on smaller entities. You can't just expect that everyone will be open minded about the changes and finding their way to compensate the nerf. You can't even expect that compensation is possible in the majority of cases. But what you can expect is that players, the actual living, breathing carbon based organisms that pay the subscription to this fictional game and spend their free time by the computer, will feel that CCP just turned their backs on them by destroying everything those players worked for.
In this discussion, we had many different points of view presented and people discussing about other players as if they were "living" highsec/nullsec or belonging to a small alliance or large blob. But, the fact is we are not dealing with alliances or carebears or blobbers, we are dealing with actual people sitting in front of the computer thinking "Damn, I just got screwed over". In a game that's nothing more than it - just a game - that's quite dangerous, because even if CCP came up with a brilliant idea later on how to implement what they want to, what's left of the players that will stay in the game after feeling betrayed by the developer, will have a hard time trusting in the new system, or how long will it last before they bring another rollback like this.
So, the biggest problem is not how will the changes reflect coalitions, small alliances, carebears or PvPers. The problem is the impact on the people that have other options besides Sanctums - like other games, more parties, more time to spend with girlfriend/family,...
After all, CCP could have thought of a way to make some space more desireable other than nerfing. Boosting lower trusec systems without touching the rest would also make a difference between good and bad quality space and it wouldn't cause the feeling of betrayal. To negate the inflation and stop the devaluation of ISK a very large number of things can be done: finishing iteration on FW so that more ships get blown up because more people are willing to fight, more intense fight against botters, hell... even going as drastic as adding 10 times more nullsec space than now (with careful planning of world design and limitations of the new space) would make more ships blow up in smaller gangs and more...
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.04 07:42:00 -
[11]
... people moving to lawless parts of EVE.
But instead all of that, CCP decided to take the easy way out and just nerf things making their customers unhappy. The funniest thing about it all is the name: Crowd Control Productions. Well, live up to your name and do some sociological research. The crowd is happier when it has the perception of multiple choices (sanctums included) and when they get more for their money (that's RL money in terms of a subscription) instead of less.
From the sociological point of view, the changes here are totally against every interest of CCP. It won't have as much impact on the in-game politics or characters as it will have on real people that will feel betrayed. Me? I'll adapt somehow, like many other individuals. But because people are complicated and masses are simple, the bigger picture doesn't look so bright. I'm not complaining/crying/leaving the game, just merely pointing out that many current players will leave after a radical rollback like that. What will be the impact on the game, on CCP's income and their ability to invest in future expansions... well, I leave that to you.
Cheers

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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.04 09:18:00 -
[12]
Originally by: Indranel
pretty sure the high ends get you about 20-25 mil a pop. depending on the time spent of your ass kickary of impotent NPC pirates I've made close to if not over 100mil and hour
And that, my dear friend, is what I call a complete fiction. Please, do not post hypothetical perception of what you might earn by doing sanctums in a carrier or marauder.
In a Nighthawk with excellent skills against Guristats (dmg types match), I get 10-12 mil per tick without corp tax included. 10 for "light bulb" sanctum, 12 for "belt" sanctum. That's max, not average. Which comes down to 30-36 mil per hour not counting the couple of mil of minerals from loot (so max 40 mil/h in ideal case).
If you want to post, post something constructive.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.06 13:08:00 -
[13]
100 pages
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